Features (Page 2)
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Game publishing in the post-publishing era | Playable Futures
Thunderful Group’s chief games officer Agostino Simonetta considers a future for game publishing defined by grand opportunity and grand changes
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Shuhei Yoshida on PlayStation's ongoing mission to transform how it works with indies
The platform holder's leading indie champion discusses experimenting with indies on PS Plus and why these studios are leading the way in VR
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Adapting in-game advertising for a privacy-centric world
Adjust's chief product officer Katie Madding explores the best strategies in an ever-changing mobile market
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Keeping the gambling stigma alive | This Week in Business
Betting is increasingly normalized in the video game world and beyond, but we don't need to embrace it so eagerly
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Leaks and hacks are not the same as investigative reporting | Opinion
Leaks of GTA 6 footage and the uncovering of NDA breaches stand to make life harder for developers and media alike – but beware false equivalences with investigative reporting
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Life after Armello: How League of Geeks wants to "nip at the revenue of the big guys"
Co-founder Trent Kusters on remaking cult classic Solium Infernum, the challenges met along the way, and the thriving Australian industry
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Return To Monkey Island | Critical Consensus
Critics praise Ron Gilbert's return to the long-absent adventure game franchise as Guybrush is introduced to a new generation
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Growing the Icelandic games industry beyond CCP Games
From Web3 to indie narrative games, 50% workforce growth and record investment shows Iceland's games industry soaring to new heights
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Deep dive: The Riftbreaker's Metal Terror DLC
GameDiscoverCo's Simon Carless follows up with EXOR Studios' Pawel Lekki to find out how the add-on did and why pricing was an issue, but only for players from one region
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Grand Theft Auto 5 denies Saints Row No.1 in August | European Monthly Charts
Video game and console sales continue to slide across Europe
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EA and Marvel to create AAA Iron Man game: "It’s about giving developers freedom"
Star Wars Squadrons studio EA Motive tasked with creating their own version of Tony Stark
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How should the UK video game industry self-regulate loot boxes?
Loot box researcher Leon Y. Xiao examines what has worked - and what hasn't - with previous loot box regulations around the world
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How EA is transforming the way it makes video games
Group GM Samantha Ryan on EA’s efforts to be more transparent and more open to what its developers want to create
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There are more important questions than HowLongtoBeat | This Week in Business
Microsoft's integration of average completion times into its PC storefront further entwines a game's value with its length
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Sony carves its own path for PSVR2 | Opinion
PSVR has become a distinct segment of the VR space in its own right – but can the next version crack open a mainstream market?
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Schedule for GI Academy Stage at EGX is now live
Event will feature talks from Ubisoft, Rare, Remedy, Media Molecule and more
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13 must-see talks at Game Devs of Color Expo 2022
A selection of discussions to consider as you prepare your schedule for this weekend's event
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Why aren't there more video game characters on the autism spectrum?
Representatives from Autistica Play explain why autistic representation in video games is more important than ever
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The rise of Game Devs of Color Expo
Co-organiser Catt Small talks us through the event's origins and its rapid growth ahead of this year's festival
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Weed game studio making a Bob Marley game with no weed
LBC Studios CEO and co-founder Solon Bucholtz discusses where cannabis-themed games are becoming more accepted, and where limits still remain
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Nobody really wins when a video game leaks | Opinion
Getting a leak wrong is inevitable and lets everyone down
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Red flags a-plenty heading into Wii U's launch | 10 Years Ago This Month
Even with a year-long head start on the next-gen competition, Nintendo's Wii successor never really looked like a contender
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Infinity and beyond: The future of Assassin's Creed
As Ubisoft's flagship franchise celebrates its 15th anniversary, the publisher details the "momentous change" it is making